SteamWorld Heist

caixa de SteamWorld Heist
  • Plataforma:
    WII U
  • Editora: Image & Form
  • Produtora: Image & Form
  • Género: Aventura, Puzzle
  • Lançamento: 30 de Setembro, 2016
Muito Bom




SteamWorld Heist

Uma aventura diferente nas estrelas.

Por Manuel Piçarra a 22 de Janeiro, 2017, 12:11

imagem Trailer de lançamento da versão Wii U de SteamWorld Heist


Trailer de lançamento da versão Wii U de SteamWorld Heist

Chega amanhã à eShop da Wii U.

Por Nuno Nêveda a 29 de Setembro, 2016, 16:15

imagem FAST Racing Neo e SteamWorld Collection terão direito a versão física


FAST Racing Neo e SteamWorld Collection terão direito a versão física

Chegarão às lojas a 30 de Setembro.

Por Nuno Nêveda a 26 de Julho, 2016, 09:56

imagem SteamWorld Heist a caminho da Wii U


SteamWorld Heist a caminho da Wii U

Versão em alta definição da versão 3DS.

Por Diogo Caeiro a 2 de Junho, 2016, 17:34

imagem Image & Form responde a perguntas sobre SteamWorld Heist


Image & Form responde a perguntas sobre SteamWorld Heist

Questões levantadas pela comunidade.

Por Nuno Nêveda a 29 de Abril, 2015, 12:59



14 Comentários...

#1 ValtermcPires

16 de Setembro, 2014, 19:25

Developer: Image & Form
Publisher: Image & Form
Platform: PS4, PSV, XBone, 3DS (eShop), Wii U (eShop) e PC
Genre: Strategy

It’s a game about space adventure and survival, where you recruit this team of rag-tag robots and explore what’s left of a destroyed earth. The idea of the core gameplay is that you board enemy ships and command this crew in a unique variety of turn-based combat — but obviously it’s not only about this combat, it’s like Dig, it’s going to be story driven. There’s going to be a start, there are going to be characters with quite a bit more depth hopefully than we got to with the characters of Dig, and there’s going to be an end to the game. So in those respects they are similar, but otherwise the gameplay, as you have seen, is really quite different. Where Dig was a Metroidvania digging platform adventure, Heist is a turn-based combat game set in space featuring steam driven robots. So they’re very, very far apart in terms of gameplay.


SteamWorld Heist Teaser
#3 ValtermcPires

2 de Dezembro, 2014, 17:35

Vou comprar a versão U.
#4 ValtermcPires

4 de Março, 2015, 00:29

New SteamWorld Heist details

– Takes place 100 years in the future
– Control a robot squad
– Some bad stuff happens between the events of SteamWorld Dig and Heist that forces the Steambots into space
– Recruit other bots to join your squad mid-mission or inside intergalactic saloons
– Develop a team and choose between multiple classes
– Classes have their own weapons and abilities
– The heists take place from a familiar 2D perspective
– Move the camera with the right stick and take a quick glance of all the enemies in a room
– Move characters with the d-pad
– The turn-based aspect adds a special set of rules
– While you move the cursor, it highlights a path the Steambot will take to its next position
– Gold path means it can still fire its weapon at enemies during the same turn
– Blue path means you’d be open to attack once the turn ends
– Can take cover behind barrels and other structures
– Firing weapons happens in pseudo real-time and requires careful aim and execution
– Can shoot through floors
– It’s also possible to miss shots
– Control Pipper and Sea Brass in the demo
– Piper is the taller of the two
– Piper’s gun is weak, though it has a capable sight that can be used to ricochet bullets off of walls to hit enemies
– Sea Brass can use a hand cannon that dishes out large damage at close range, but requires you to use your own line of sight to area
– Pipper’s peashooter won’t do much damage (even with a headshot), but Sea Brass’ powerful cannon easily takes out enemies
– Recruit another robot during the mission that looks like a robotic fihs
– He fires an Uzi that recoils wildly and affects his aim
– Lots of enemy variation
– These include grunts, snipers, automated turrets, and big burly robot bosses with lots of health
– All missions in the game have a procedurally generated map
– Multiple pathways in the map
– Need to consider which teammates to bring to the battle since characters are class based
– Ex: an engineer robot can repair broken pathways and help your squad reach hidden areas to claim more swag (treasure you’re trying to collect)
– When a teammate dies, it is significant, but not as unfair as permadeath
– Image & Form tried out permadeath, but ultimately wanted a system similar to the one used in SteamWorld Dig
– The robotic fish died during IGN’s demo, but another version of him can be recruited somewhere else in the game
– Recruit allies and mission in intergalactic saloons
– In the final game: recruiting robots to join your squad, space travel between jobs and intergalactic saloons, and upgrading a squad to be stronger and more resilient than your opponents
Oh boy este promete e muito!
#5 ValtermcPires

10 de Março, 2015, 23:25

New SteamWorld Heist screenshots, release date update

So our new release window is “2015”. And it won’t be before fall this year. If you’re disappointed I do feel with you. But even worse would be you purchasing an incomplete game, right? We’d never let you experience that. And like I said above: With the extra time we will make SteamWorld Heist the best turn-based, skill-based strategy game with steampunk robots. In space.
#6 ValtermcPires

31 de Março, 2015, 19:45

#7 manelis

1 de Abril, 2015, 00:52

Nada o meu estilo de jogo.

Pena, dado que gostei tanto do Dig.
#8 moguino

1 de Abril, 2015, 14:28

Eu gostei e acho que tem potencial mas também tem tudo para ser demasiado repetitivo.
#9 gusema

1 de Abril, 2015, 15:13

O Steamworld Dig também tinha tudo para ser repetitivo e eu achei bem diversificado.
#10 moguino

1 de Abril, 2015, 15:16

Era por o jogo ser curto se tivesse mais conteúdo ficava aborrecido, se bem que terminei o jogo na VIta e já vou a meio na versão da WiiU.
#11 Sergio Dias

1 de Abril, 2015, 16:02

este parece um codename steam em 2d, eu gostei.
#12 ValtermcPires

28 de Abril, 2015, 15:53

#13 ValtermcPires

12 de Maio, 2015, 16:46

#14 Adronat

30 de Maio, 2015, 16:31

Sinceramente não me chamou muito a atenção até agora.

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